To use a multi-sampled Texture in a Shader, declare it as Texture2DMS (or, for example, float for a single-channel texture), and then sample as described in Microsoft's documentation on Texture2DMS::Load methods. Graphics: Added support for multisampled Textures in Shaders. Graphics: Added Dynamic Resolution as an engine feature, debuting on Xbox One platform. Improved compression ratio and speed for DXT Crunch. Graphics: Added Crunch compression support for ETC_RGB4 and ETC2_RGBA8 textures. Use this to save screenshots taken with ScreenCapture as Textures in the Editor. Graphics: Added a new method, ScreenCapture.CaptureScreenshotAsTexture. To enable this, go to Player Settings and set the Lightmap Encoding option to High Quality. GI: Added support for HDR compressed lightmaps (BC6H) on PC, Xbox One and PlayStation 4. Note that the latest version of Visual Studio Tools for Unity is required for this feature to work with solution and project generation for Visual Studio.Įditor: Added events: MouseEnter, MouseLeave, MouseOver, MouseOut, AttachToPanel, DetachFromPanel, PostLayout.Įditor: Added Focus events that notify UIElements when they gain or lose focus (the focused element receives keyboard input), and a focus ring, which is a circular list of UIElements that gives the order in which they receive the focus when you press Tab or Shift+Tab.Įditor: Added the Transform Tool, a single Gizmo you can use to move, rotate and scale in the Unity Editor.Įditor: You can now use DX12 API in the Editor.įacebook: Segmented the uploader for the Facebook platform. Splitting your project's scripts into multiple assemblies can greatly reduce script compilation times in the Editor. This allows you to define your own managed assemblies based on scripts inside a folder. When project upgrades cause serialization changes to Assets and metafiles, Unity writes these changes to disk separately from regular development iterations.Įditor: Added assembly definition files for script compilation pipeline in the editor. This method allows you to proactively load, upgrade, and write back to disk any Asset or Scene files in the project. 2017.3.0f3 Release Notes (diff since 2017.3.0f2 at the end) SDKsĪnalytics: Added support to capture VR device refresh rate, dimension, aspect ratio, HMD tracking and Controllers tracking as part of device info and device status events.Īnimation: Added support for integer and enum animation.Īsset Pipeline: Added AssetDatabase.ForceReserializeAssets API.
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